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Crafting Guide: All T1-T7 Crafts, Bonfire Tiers & Base Tips

Updated 2026-09-02 · Roblox 100 Days At Sea

The crafting table on your raft has 7 tiers, and each tier unlocks when the bonfire reaches that level (level 7 is max). The map radar is a tier 3 craft costing 4 metal + 9 wood, so you need a level 3 bonfire. The makeshift building only appears in the table after you loot its purple chest on the Big Rig. An unlit level 1 bonfire means the day cycle has not started and most crafts (including the map) stay locked; at night the Anglerfish chases players outside the bonfire's limits and cannot hurt anyone inside them. Fuel the bonfire with wood or gasoline dropped on the raft, or automate it with a pump jack or oil drill.

How crafting works

  • Three resources: wood, metal, and glue (called "goop" in the raw craft table). Wooden and metal items come from the water, islands, or base machines; glue comes from pirate corpses (+1) and Kraken tentacles (+3).
  • Feed items into the crusher on the crafting table. Rescued survivors do this for you.
  • Limited crafts (magnet x2, sawmill x5) can be crafted again if destroyed. Single-place items (map radar, sundial, containers) vanish from the table once placed.

Tier 1 crafts (bonfire level 1)

CraftIngredientsNotes
Raft3 woodSlow single-seat boat
Torch3 woodLights the base; limit 10
Wooden Floor3 woodRequired: structures can only be placed on floors
Wooden Gate4 woodDecorative/containment
Wooden Fence4 woodDecorative/containment
Small Shelter1 metal + 5 wood (guide text says 6)+1 day multiplier; limit 1
Cooking Pot3 metal + 5 wood3 food items into chowder; limit 3

Tier 2 crafts (bonfire level 2)

CraftIngredientsNotes
Wooden Wall5 woodProtective barrier
Wooden Stairs5 woodAccess to higher floors
Corner Stairs5 woodAccess to higher floors
Wooden Window5 woodDecorative barrier
Wooden Door5 woodProtective barrier
Tree Plot7 woodEarly wood farm; survivors cannot use it
Sundial10 woodShows the day timer; limit 1
Radio4 metal + 4 woodPings nearest unrescued survivor; limit 1
Container Shelter6 metal + 12 wood + 1 glue+1 day multiplier; Small Rig unlock; limit 1

Tier 3 crafts (bonfire level 3)

CraftIngredientsNotes
Wrench3 metalRepairs and destroys builds
Watchtower12 woodVantage point
Storage Bin12 woodStores items such as essences
Sawmill2 metal + 10 woodPeriodic wood; limit 5
Decorations Table3 metal + 9 woodOpens the decoration crafting menu
Map Radar4 metal + 9 woodOpens the map; grey = undiscovered island; limit 1
Potion Table5 metal + 10 wood + 1 glueBrew potions
Dinghy4 metal + 10 wood3-seat boat, slightly faster than raft
Crab Trap8 metal + 12 woodPeriodic seafood; limit 3
Pump Jack15 metal + 10 wood2 wood (the guide text says 3) into a gas canister; limit 3
Pizza Oven10 metal + 30 wood3 food items into 8 pizza slices
Rig container (unnamed in source)12 metal + 20 wood + 3 glue+1 day multiplier; limit 1

The unnamed T3 container is probably the Makeshift Building (Big Rig unlock); the source cell is blank, so this mapping is community-reported, unconfirmed.

Tier 4 crafts (bonfire level 4)

CraftIngredientsNotes
Ladder3 woodAccess to multiple floors
Metal Fence5 metalStronger containment
Metal Gate5 metalStronger containment
Magnet30 metal + 10 woodInfinite metal when pressed; limit 2
Rig container (unnamed in source)35 metal + 40 wood + 15 glue+1 day multiplier; limit 1; likely the Outpost (community-reported, unconfirmed)

Tier 5 crafts (bonfire level 5)

CraftIngredientsNotes
Metal Door5 metalStronger barrier
Metal Wall10 metalStronger barrier
Spike Trap5 metal + 5 wood + 5 glueDefence; cannot be damaged by enemies
Jetski15 metal + 15 wood + 2 glueSingle-seat, faster than dinghy; second-best boat
Ammo Factory20 metal + 30 wood + 4 glue3 metal into 3 random ammo boxes
Oil Drill20 metal + 35 wood + 5 glue4 wood into a gas drum; limit 3
Cannon30 metal + 15 wood + 4 glueDefence against hostile entities
Galleon Bell20 metal + 20 wood + 10 glue10 glue summons the Ghost Galleon; limit 1

Tier 6 crafts (bonfire level 6)

CraftIngredientsNotes
Grenade Factory20 metal + 30 wood + 4 glue1 gas drum into 4 grenades
Lightning Rod30 metal + 15 wood + 8 glueSpeeds machines during storms
Kraken Arm30 metal + 30 wood + 12 glueSlams enemies around it; cannot be damaged

Tier 7 crafts (bonfire level 7, max)

CraftIngredientsNotes
Autoturret35 metal + 15 wood + 8 glueShoots enemies, can hit the Kraken; can be damaged
Yacht35 metal + 60 wood + 10 glue5-seat boat, faster than dinghy
Galleon50 metal + 75 wood + 20 glue5-seat boat, dinghy speed
Corrupted Portal50 metal + 50 woodEnter the corruption dungeon from base

The raw craft table labels the T7 35/15/8 entry a second "Kraken Arm"; the Structures page gives that cost to the Autoturret.

Crafts with bonus requirements

CraftUnlock condition
Container ShelterPurple chest on the Small Rig
Makeshift BuildingPurple chest on the Big Rig
OutpostPurple chest on the Huge Rig
Galleon BellUnlocked at the pirate stronghold
Corrupted PortalBeat the corrupt dungeon once
Food ProcessorFinish the Glorbus alien island task

Oil rigs are located with transponders from Radio Tower islands; the rusty container on each rig is cosmetic. Only the player who looted the chest can craft that container, but every player can loot it.

Bonfire: levels, fuel and what happens when it goes out

  • Unlit at level 1, lights at level 2, max at level 7.
  • Fuel: wood or gasoline dropped on the raft, pump jack canisters, oil drill drums, and fuel looted from rigs or the cargo ship. Survivors and Professor Erik feed it until max.
  • Two pump jacks or one oil drill, plus sawmills, max it within a few days.
  • The bonfire's limits are the safe zone at night: the Anglerfish chases players outside them and cannot hurt players inside. Whether a fuel-starved bonfire can go back out and drop that protection is community-reported, unconfirmed. Kraken tentacles delete structures on their spawn tile, so do not build right outside the fire's limit.
  • At level 7 the bonfire needs no fuel; wrench the pump jacks and drills.

The "I hunger for that which feeds fire / forges steel" statues are Squid Islands, not crafts: drop 5 wooden or 5 metal items in the cuve to get an ancient tablet.

Where to put the magnet and base-building advice

Two magnets plus 2+ sawmills give unlimited wood and metal. The source gives no ideal magnet spot beyond the rule that every structure must sit on a wooden floor. Early priority: both magnets, sawmills, crab traps with a pizza oven, and fuel. Put containers, map radar and sundial on fisherman's island on a wooden floor, where raids cannot reach them. Later add cooking pots for chowder, then kraken arms, spike traps and autoturrets for high-day raids. A spike-trap corridor works if you lack a strong class or weapons.

Decorations

The Decorations Table (T3) has its own menu; decorations cost crafting-table resources. About half are locked and cost 1 to 10 pearls to unlock permanently across games. Most are cosmetic; the few special effects are not documented yet.

Sources