Crafting Guide: All T1-T7 Crafts, Bonfire Tiers & Base Tips
Updated 2026-09-02 · Roblox 100 Days At Sea
The crafting table on your raft has 7 tiers, and each tier unlocks when the bonfire reaches that level (level 7 is max). The map radar is a tier 3 craft costing 4 metal + 9 wood, so you need a level 3 bonfire. The makeshift building only appears in the table after you loot its purple chest on the Big Rig. An unlit level 1 bonfire means the day cycle has not started and most crafts (including the map) stay locked; at night the Anglerfish chases players outside the bonfire's limits and cannot hurt anyone inside them. Fuel the bonfire with wood or gasoline dropped on the raft, or automate it with a pump jack or oil drill.
How crafting works
- Three resources: wood, metal, and glue (called "goop" in the raw craft table). Wooden and metal items come from the water, islands, or base machines; glue comes from pirate corpses (+1) and Kraken tentacles (+3).
- Feed items into the crusher on the crafting table. Rescued survivors do this for you.
- Limited crafts (magnet x2, sawmill x5) can be crafted again if destroyed. Single-place items (map radar, sundial, containers) vanish from the table once placed.
Tier 1 crafts (bonfire level 1)
| Craft | Ingredients | Notes |
|---|---|---|
| Raft | 3 wood | Slow single-seat boat |
| Torch | 3 wood | Lights the base; limit 10 |
| Wooden Floor | 3 wood | Required: structures can only be placed on floors |
| Wooden Gate | 4 wood | Decorative/containment |
| Wooden Fence | 4 wood | Decorative/containment |
| Small Shelter | 1 metal + 5 wood (guide text says 6) | +1 day multiplier; limit 1 |
| Cooking Pot | 3 metal + 5 wood | 3 food items into chowder; limit 3 |
Tier 2 crafts (bonfire level 2)
| Craft | Ingredients | Notes |
|---|---|---|
| Wooden Wall | 5 wood | Protective barrier |
| Wooden Stairs | 5 wood | Access to higher floors |
| Corner Stairs | 5 wood | Access to higher floors |
| Wooden Window | 5 wood | Decorative barrier |
| Wooden Door | 5 wood | Protective barrier |
| Tree Plot | 7 wood | Early wood farm; survivors cannot use it |
| Sundial | 10 wood | Shows the day timer; limit 1 |
| Radio | 4 metal + 4 wood | Pings nearest unrescued survivor; limit 1 |
| Container Shelter | 6 metal + 12 wood + 1 glue | +1 day multiplier; Small Rig unlock; limit 1 |
Tier 3 crafts (bonfire level 3)
| Craft | Ingredients | Notes |
|---|---|---|
| Wrench | 3 metal | Repairs and destroys builds |
| Watchtower | 12 wood | Vantage point |
| Storage Bin | 12 wood | Stores items such as essences |
| Sawmill | 2 metal + 10 wood | Periodic wood; limit 5 |
| Decorations Table | 3 metal + 9 wood | Opens the decoration crafting menu |
| Map Radar | 4 metal + 9 wood | Opens the map; grey = undiscovered island; limit 1 |
| Potion Table | 5 metal + 10 wood + 1 glue | Brew potions |
| Dinghy | 4 metal + 10 wood | 3-seat boat, slightly faster than raft |
| Crab Trap | 8 metal + 12 wood | Periodic seafood; limit 3 |
| Pump Jack | 15 metal + 10 wood | 2 wood (the guide text says 3) into a gas canister; limit 3 |
| Pizza Oven | 10 metal + 30 wood | 3 food items into 8 pizza slices |
| Rig container (unnamed in source) | 12 metal + 20 wood + 3 glue | +1 day multiplier; limit 1 |
The unnamed T3 container is probably the Makeshift Building (Big Rig unlock); the source cell is blank, so this mapping is community-reported, unconfirmed.
Tier 4 crafts (bonfire level 4)
| Craft | Ingredients | Notes |
|---|---|---|
| Ladder | 3 wood | Access to multiple floors |
| Metal Fence | 5 metal | Stronger containment |
| Metal Gate | 5 metal | Stronger containment |
| Magnet | 30 metal + 10 wood | Infinite metal when pressed; limit 2 |
| Rig container (unnamed in source) | 35 metal + 40 wood + 15 glue | +1 day multiplier; limit 1; likely the Outpost (community-reported, unconfirmed) |
Tier 5 crafts (bonfire level 5)
| Craft | Ingredients | Notes |
|---|---|---|
| Metal Door | 5 metal | Stronger barrier |
| Metal Wall | 10 metal | Stronger barrier |
| Spike Trap | 5 metal + 5 wood + 5 glue | Defence; cannot be damaged by enemies |
| Jetski | 15 metal + 15 wood + 2 glue | Single-seat, faster than dinghy; second-best boat |
| Ammo Factory | 20 metal + 30 wood + 4 glue | 3 metal into 3 random ammo boxes |
| Oil Drill | 20 metal + 35 wood + 5 glue | 4 wood into a gas drum; limit 3 |
| Cannon | 30 metal + 15 wood + 4 glue | Defence against hostile entities |
| Galleon Bell | 20 metal + 20 wood + 10 glue | 10 glue summons the Ghost Galleon; limit 1 |
Tier 6 crafts (bonfire level 6)
| Craft | Ingredients | Notes |
|---|---|---|
| Grenade Factory | 20 metal + 30 wood + 4 glue | 1 gas drum into 4 grenades |
| Lightning Rod | 30 metal + 15 wood + 8 glue | Speeds machines during storms |
| Kraken Arm | 30 metal + 30 wood + 12 glue | Slams enemies around it; cannot be damaged |
Tier 7 crafts (bonfire level 7, max)
| Craft | Ingredients | Notes |
|---|---|---|
| Autoturret | 35 metal + 15 wood + 8 glue | Shoots enemies, can hit the Kraken; can be damaged |
| Yacht | 35 metal + 60 wood + 10 glue | 5-seat boat, faster than dinghy |
| Galleon | 50 metal + 75 wood + 20 glue | 5-seat boat, dinghy speed |
| Corrupted Portal | 50 metal + 50 wood | Enter the corruption dungeon from base |
The raw craft table labels the T7 35/15/8 entry a second "Kraken Arm"; the Structures page gives that cost to the Autoturret.
Crafts with bonus requirements
| Craft | Unlock condition |
|---|---|
| Container Shelter | Purple chest on the Small Rig |
| Makeshift Building | Purple chest on the Big Rig |
| Outpost | Purple chest on the Huge Rig |
| Galleon Bell | Unlocked at the pirate stronghold |
| Corrupted Portal | Beat the corrupt dungeon once |
| Food Processor | Finish the Glorbus alien island task |
Oil rigs are located with transponders from Radio Tower islands; the rusty container on each rig is cosmetic. Only the player who looted the chest can craft that container, but every player can loot it.
Bonfire: levels, fuel and what happens when it goes out
- Unlit at level 1, lights at level 2, max at level 7.
- Fuel: wood or gasoline dropped on the raft, pump jack canisters, oil drill drums, and fuel looted from rigs or the cargo ship. Survivors and Professor Erik feed it until max.
- Two pump jacks or one oil drill, plus sawmills, max it within a few days.
- The bonfire's limits are the safe zone at night: the Anglerfish chases players outside them and cannot hurt players inside. Whether a fuel-starved bonfire can go back out and drop that protection is community-reported, unconfirmed. Kraken tentacles delete structures on their spawn tile, so do not build right outside the fire's limit.
- At level 7 the bonfire needs no fuel; wrench the pump jacks and drills.
The "I hunger for that which feeds fire / forges steel" statues are Squid Islands, not crafts: drop 5 wooden or 5 metal items in the cuve to get an ancient tablet.
Where to put the magnet and base-building advice
Two magnets plus 2+ sawmills give unlimited wood and metal. The source gives no ideal magnet spot beyond the rule that every structure must sit on a wooden floor. Early priority: both magnets, sawmills, crab traps with a pizza oven, and fuel. Put containers, map radar and sundial on fisherman's island on a wooden floor, where raids cannot reach them. Later add cooking pots for chowder, then kraken arms, spike traps and autoturrets for high-day raids. A spike-trap corridor works if you lack a strong class or weapons.
Decorations
The Decorations Table (T3) has its own menu; decorations cost crafting-table resources. About half are locked and cost 1 to 10 pearls to unlock permanently across games. Most are cosmetic; the few special effects are not documented yet.