100DAS WikiPlay on Roblox

Cargo Ship Explosion, Loot & Corrupt Portal Walkthrough

Updated 2026-09-02 · Roblox 100 Days At Sea

The short version: the cargo ship sails in around day 5 (day multiplier not counted) with the notification "A cargo ship has appeared amidst the storm!". You cannot drive it. It is guarded by purple, see-through corrupt crewmates and officers, and its main job is to hold the corrupt portal that leads to the corruption dungeon. To explode the cargo ship and get inside: pick up one of the fuel barrels lying on the deck, place it on the marked section of the hull, then shoot it. The blast opens the interior. From there you fight about 20 crewmen, collect four batteries from chests, slot them next to the door, and the portal room opens. The "secret room" people search for is the ledge above the portal, reached with the harpoon, holding two purple chests: a revolver and a corrupt shard.

What the cargo ship is

The Fandom wiki files the cargo ship under both boats and islands because it is a cosmetic ship: a structure you can board and loot but never sail. It arrives after around five in-game days regardless of your multiplier, so rescuing survivors or placing containers early does not bring it sooner.

The Boats page calls it "the origin of the corruption mechanics". Everything about the ship points at the portal; the deck loot (steel bars, fuel and similar early-to-mid game materials) is a bonus. The wiki notes that players strong enough to clear the ship usually already have gear that outclasses what they find on it.

Before the Corruption update the ship despawned 30 minutes after appearing and its purple chest gave a lightning rod. Both are gone now; the Chests page still lists the lightning rod, which is outdated. Whether the ship despawns at all today is not documented yet.

Enemies on board

EnemyLookApprox. HPDropWhere
Corrupt CrewmatePurple-transparent soldier with an axe100Its own corpseDeck and first inner room
Corrupt officerPurple-transparent soldier with a gun100Its own corpseDeck and first inner room

Damage values for both are not documented yet, and the wiki marks all its HP figures as approximate. They have far less HP than the saber wielders (375 HP) and minigunners (500 HP) waiting inside the dungeon, so the ship itself is a mid-game fight, not an end-game one. The full enemy list is on the entities page.

How to explode the cargo ship and get inside

StepWhat to doWhat opens
1Clear the crewmates and officers on deckFree access to the hull
2Place any fuel item (the fuel barrels on the ship work) on the designated sectionNothing yet
3Shoot the fuel item; it explodesThe inside of the boat
4Defeat about 20 corrupt crewmen and officers that spawn one wave after anotherThe battery task room
5Open the chests in that room, take the batteries, slot all four into the sockets by the doorThe portal section
6Collect enough corrupt shards and the portal lightsThe corruption dungeon

Notes on the explosion:

  • Any fuel item counts. The barrels already on the deck are the obvious choice, but a fuel item from your own crafting supply also works according to the wiki wording ("any fuel item").
  • The fuel has to be placed on the designated section first. Shooting a barrel that is lying loose elsewhere is not documented as opening anything.
  • Bring a ranged weapon; you need to shoot the fuel from a distance, and the ~20 enemy waves inside are easier with a gun than with melee.
  • The chest room in step 5 is the one shown on the wiki as "the battery task room". How many chests it holds, and whether every chest must be opened to reach four batteries, is not documented yet.

The portal and the shard count

The portal lights once you hold enough corrupt shards. The Corruption page says 5 shards; the cargo ship section of the Islands page says 6. Treat the exact number as community-reported, unconfirmed, and keep collecting until the lighting cutscene plays. Sources of shards, with the one on the ship itself:

Shard sourceRepeatable?
Kraken raid, last tentacle slainYes
Greenbeard on the ghost galleonYes
Biome boss (Lord of Lava / King of the Snow)Once
Ancient Squid bossOnce
Right-hand purple chest above the cargo ship portalOnce
Pirate stronghold cleared (shard appears with the green chest)Once
MukuMuku merchant, 500 doubloonsOnce

Picking up extra shards after the portal is lit does nothing. When you leave the dungeon, finished or not, you always reappear on the cargo ship, even if you entered through a crafted portal at your base (the wiki marks this last detail with a question mark).

The "secret room": revolver and corrupt shard

Above the portal there is a raised section. Use the harpoon to climb up to it once the two inner rooms are cleared. Two purple chests sit there:

  • Left chest: always a revolver (25 damage, 28.75 listed DPS, pistol ammo, 6-round magazine; the Cowboy class starts with one).
  • Right chest: always one corrupt shard.

Both are one-time rewards. No other hidden room on the ship is documented.

The Weapons page also says the purple saber can rarely be found "astern in the sea or near the cargo ship after clearing the Corruption dungeon". Treat that as a rare drop, not something to farm.

Does the cargo ship change the day count?

Not directly. The Day count page's "Increasing with containers" section is about the four container structures: the craftable Survival Shelter plus the Container Shelter, Makeshift Building and Outpost found in the purple chests of the small, big and huge oil rigs. Each different container placed adds +1 to the day multiplier, for +4 total, and breaking every copy of one type removes its +1. None of these come from the cargo ship.

The ship's contribution to the day count is indirect: each time you finish the corruption dungeon behind its portal and kill the Corruptor, the multiplier goes up by +1, and that is the only repeatable multiplier source in the game.

Multiplier sourceAmountFrom the cargo ship?
Containers placed (4 types)+1 each, +4 maxNo, oil rigs and crafting
Survivors rescued+1 each, +3 maxNo
Pirate stronghold cleared+1No
All islands discovered+1No
Ancient Squid boss+1No
Biome boss+1No
Corruption dungeon cleared+1 per clear, repeatableYes, via the portal

Related searches, answered briefly

  • "How do you survive the mothership?" The Mothership is the alien invasion night, not the cargo ship. A UFO appears over your base and drops aliens, currently the weakest hostile enemies; clear them and an alien transponder drops. See nights.
  • "How to despawn the galleon summoned with the galleon bell?" No manual despawn is documented. The ghost galleon vanishes on its own 2 min 30 s after its boss, Greenbeard, is slain (the wiki gives this timing while comparing it with the corruption dungeon's 5-minute despawn).
  • "How to open doors on the ship?" On the cargo ship, doors open by progress, not by keys: explosion, then clearing the ~20 enemies, then four batteries. There is no lock to pick.

Sources